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Friday, January 30, 2026

Low-Code Is Eating Software: Why Anyone Can Build an App in 2025

 

Ten years ago, building a functional app required a team of engineers, months of work, and a significant budget. Today, a small business owner with no coding background can build and launch a working app in a single afternoon. That is not marketing hype — it is what low-code and no-code platforms have genuinely made possible, and the industry is growing faster than almost any other segment of tech.

A $45 Billion Market — and Climbing

The global low-code market currently sits at around $45 billion and is projected to more than double to over $100 billion by 2030, growing at a compound annual rate of 22.3%. Those are extraordinary numbers for a sector that barely existed a decade ago. Four out of five companies now consider low-code approaches to be strategically important to their business. This is no longer a niche curiosity — it is mainstream enterprise software strategy.

Platforms like Bubble, Webflow, Glide, AppGyver, Microsoft Power Apps, and Salesforce's Lightning now allow teams to build customer portals, internal tools, workflow automation, and even consumer-facing mobile apps without writing a single line of traditional code. They use drag-and-drop interfaces, pre-built logic blocks, and AI-powered generators that turn a text description into a working interface.

Who Is Actually Using This?

The use cases are broader than most people expect. A logistics company built its delivery tracking system on a no-code platform in three weeks instead of the six months a traditional development project would have taken. A school district built a parent communication app without a single developer on staff. A small restaurant chain built a loyalty rewards app that connects directly to their point-of-sale system. These are real examples of tools that would simply not have existed a few years ago — the budget and expertise required were too high.

"4 in 5 companies now consider low-code development to be strategically important — and the market is expected to reach $101.7 billion by 2030."

The Role of AI in No-Code's Rise

AI has supercharged what low-code platforms can do. Platforms like Bolt.new and Cursor allow users to describe an app in plain English and receive a working prototype in minutes. GitHub Copilot helps people who can write a little code to write far more, far faster. The line between "no-code" and "AI-assisted coding" is blurring rapidly, and both are heading in the same direction: making software creation accessible to people who were previously locked out.

The Limits Still Matter

It would be dishonest not to mention the ceiling. Low-code platforms are excellent for certain kinds of apps and genuinely inadequate for others. Anything requiring complex, custom logic, high-performance processing, or deep integrations with legacy systems will still need traditional engineering. The platforms also create vendor dependency — your app lives inside someone else's infrastructure, and if that company's pricing changes or goes out of business, you have a problem. For the right use case, though, low-code in 2025 is remarkable. The barrier to entry for software creation has never been lower.

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Sunday, January 11, 2026

The Death of App Stores? How Sideloading Is Changing Mobile Software Forever

 

For fifteen years, if you wanted an app on your phone, you went to one of two places: the Apple App Store or the Google Play Store. Apple took a 30% cut. Google took a 30% cut. Developers played by their rules or they did not play at all. That era is ending — slowly, messily, but unmistakably.

Regulators Step In

The European Union's Digital Markets Act forced Apple to allow alternative app marketplaces on iPhones in Europe starting in early 2024. It is the first major crack in the wall that Apple has maintained around iOS since the App Store launched in 2008. In the US, a landmark antitrust case found Google's app store practices to be illegal, and courts are still working through the implications.

The result is a mobile software landscape that is more open than it has ever been — but also more fragmented and, in some ways, more risky for everyday users who are no longer guaranteed the same level of gatekeeping they were used to.

Alternative Marketplaces Are Growing

Amazon's App Store has quietly been gaining ground throughout 2025, particularly for Android users. Epic Games, after years of legal battles with Apple, has launched its own iOS marketplace in the EU. Several independent stores have emerged targeting specific niches — retro gaming, open-source software, and privacy-focused tools. The number of apps available outside the official stores has grown substantially, and that number is rising every month.

Google tightened its quality requirements in 2025, actually reducing the total number of apps in the Play Store — but revenue kept growing, driven entirely by subscriptions and in-app purchases.

What This Means for App Developers

For developers, the opening of the market is a double-edged sword. On one hand, they now have options beyond Apple and Google, and the prospect of avoiding the 30% platform tax is genuinely exciting. On the other hand, reaching users across multiple stores requires more work, and discovery — already brutal on the main stores — is even harder on new ones with smaller user bases.

Small and independent developers tend to benefit the most. A game or utility that might never have been approved by Apple's reviewers now has a path to market. That is good for software diversity and good for users who want more unusual, experimental, or niche tools.

Should Regular Users Care?

Mostly, the changes are invisible. Your iPhone still works the same way in most countries. Your Android phone has always allowed sideloading with a settings toggle. But if you are in the EU, you now have real choices, and more regions are expected to follow with similar regulation in the coming years. The app store duopoly that shaped mobile software for a decade and a half is cracking open — and what replaces it will define the next chapter of how we get software on our phones.

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